Gamescom 2017 Recap
by - October 12, 2017 in

Old friends, new friends, video games and a giant dancing pigeon – Gamescom just wrapped up and it was an amazing week!

One of the most popular areas of the entire event, in the massive Messe Hall in Cologne, was none other than our Indie Arena Booth, proudly showcasing 80 indie games by hard working, game loving creators from all over the world. Every single day, the arena was jam packed with humans of all ages coming to check out more games than they could handle. We want to send a gigantic thank you and hugs to the Threaks team for all their work throughout the week!

One of the great pros of the Indie Arena Booth that a lot of other, impressively large AAA zones don’t have, is that is it very accessible to anyone hoping to actually play more than a small handful of games, without queuing up all day.

While people waited to try out a game, they could chat to the devs or watch other games being tested by eager gamers. From Monday to the weekend, it never stopped and it reminded us why Gamescom is such an important event for anyone with a great love of games, variety and inclusion.


Head Sponsoring this event (find out more about the games we supported in MCV) also meant being able to connect with global partners and fans to show them what we’re all about and to also offer more insight on our soon to be released, sister site We are trying our best to contain how excited we are for this to go live and really keen to get feedback from you (and your friends. Share the gaming love).

Having our own area to meet people and also offer them a much needed refuge from the walking, crowds and heat that is a staple part of Gamescom (and any world renown giant convention) – meant we had some great memories to add to the Dingit Memory Vault (is that a real thing you ask…maybe it is, maybe it definitely is).

We met Lazerchicken himself, co-owner of Splyce (one of our long-term partners), Mr Marty Strenczewilk

Check this sweet Street Fighter highlight from their portal


Other partners who attended Gamescom were, UCC Studios, Pentasports and BIG. Our booth also got a visit from the lovely folk at Develop, PC Insider, Sony, NBA and more! When an event is as big and pumping as Gamescom, we’re happy to be a Fallout style pit stop to allow people to hang out, watch some great games being played on our portals and replenish their stats before going out to the big bad world of video games.

The award for best game of the arena booth went to Turtleneck Studios for Rite of Ilk, a co-op exploration game that revolves around the lives of two sacrificed children who are forced to venture through unknown lands.

This was not an easy choice, given how many awesome games were there and we genuinely mean that out of 80 games on the floor, 80 games were such good fun and it’s even harder to choose when there’s so much variety. It’s a testament to supporting creative individuals and ensuring that the gaming industry is one not just contently placed, but overflowing with diversity, because that’s where the great new ideas and expansions on existing ones come from and thrive.
Congratulations once again to the Rite if Ilk team, who we awarded the grand prize of €1000, it really is a stunningly beautiful game.
Keep your eyes peeled for upcoming articles on our sponsorship and big reveals from and! If you attended Gamescom, we’d love to know. Send us a message in the comments here or on our social media platforms. Tell us what you loved, what you didn’t love quite as much and if you got a chance to stop buy the Dingit Sponsored Indie Arena Booth at 2017’s Gamescom!
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